KOG'MAW

Gold IV · 38 LP · ADC · Personal performance + rank-specific champion development plan

CHAMPION IDENTITY

Scaling sustained-DPS ADC. Your job is not to force access; it is to preserve gold, survive the first threat cycle and then maximise uninterrupted W uptime.

Gold IVPLAN
GAMES
11
WIN RATE
45%
CS/MIN
6.0
POST-15
5.6
DEATHS
3.8
LANE PLAN
  1. 01

    Prioritise health + CS over low-value early trades unless support setup is clear.

  2. 02

    Use range windows to take farm without entering engage range unnecessarily.

  3. 03

    Track whether your lane is actually losing: CS@10/15 and gold diff matter more than feeling pressured.

FARM / ECONOMY
  1. 01

    Default target: stable 6.5–7+ CS/min in ordinary games, but objective setup can correctly override a wave.

  2. 02

    After lane, take the safest resource your team can afford you to take; do not blindly ARAM mid.

  3. 03

    Do not side lane past safety just to protect CS/min. Threat map overrides farm target.

TEAMFIGHT JOB
  1. 01

    Before fight: name the enemy hard-engage threat.

  2. 02

    Fight front-to-back unless a safer high-value target is clearly available.

  3. 03

    Do not walk through threat range to hit a priority target; sustained uptime is your damage multiplier.

SIDE-LANE RULES
  1. 01

    Catch side waves when objective timer and enemy threat locations permit.

  2. 02

    Prefer short collection patterns: catch → clear → rotate, rather than deep extended side-laning.

  3. 03

    If key engage threats are missing and you have no cover, stop at the safe collection line.

POWER SPIKES
  1. 01

    First completed damage item

  2. 02

    Two-item sustained DPS breakpoint

  3. 03

    Level 11 W uptime/range pressure

  4. 04

    Three-item front-to-back fight scaling

COMMON LEAKS
  1. 01

    Grouping mid automatically after recall

  2. 02

    Trading health for one extra wave before an objective

  3. 03

    Starting fights inside enemy engage range

  4. 04

    Judging performance by damage dealt without checking death timing

RANK META BUILD · Gold

RANK META BUILD

Production should load current-patch Gold+ build statistics from an allowed data provider or OVERPOWERED's own Riot-match aggregation. Demo does not hard-code a potentially stale “best” build.

Live item 1Live item 2Live item 3
LIVE META PROVIDER REQUIREDProduction version should show patch, rank filter, games sampled and source freshness. OVERPOWERED should never silently hard-code a stale build.
WHAT TO MASTER AT GOLD IV
01

Gold: make post-lane wave collection deliberate.

02

Gold: recognise when objective setup is worth more than one wave.

03

Gold: identify one enemy engage threat before each major fight.

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